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Each unit has an individual minimum stat, but can be adjusted, dependent on that particular unit's stat maximum. The number of allocable Stats increase with a unit's Rank.

Armor[]

Armor blocks damage. Your strength - their armor = damage. 

Strength[]

Strength is both damage and health. If strength drops to 0 the unit falls unconscious.

Willpower[]

Willpower is spent to move further, hit harder, and perform your ability, but does not replenish.

Exertion[]

Exertion is the amount of Willpower you can use on any given action.

Break[]

Break is the amount of direct damage you can naturally do to an enemy's armor.

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